![]() or even a concept of over-settling, as long as you go back and get your needs taken care of the get the cash flow going again. The more I read your replies, the more I realize the game doesn't really have any systems in place to punish you for over-settling. UPDATE: Thanks for the replies! What I'm getting from this is that I wasn't answering the question "How many houses do I need right now?" with "Yes". I get this is really the core loop of the game, but is there something I'm missing to make getting the ~250-odd workers for iron beams a bit smoother? Like, should I have claimed a second island by now to produce worker needs to be shipped to the main island? Is that a thing I can do at this point? It just requires a massive force of workers, which seems to slow the pace right down while you enter a bit of a cycle of attracting more people, upscaling your needs production to keep them happy (thus "consuming" some of them), waiting for more building resources, repeat. I keep trying to play through the campaign since I really think I'd be more comfortable with the extended tutorial, but I constantly hit a slump in the same place: establishing iron production. I'm about to try to get into Anno 1800 again. The digit sum of each year is always 9 (e.Piracy: Posts that ask for or link to piracy are not allowed. Stalking, harassment, intentional baits, and personal attacks: will strictly not be tolerated. Relevance: All posted content must be directly related to the Anno series.ĭuplicate content: Before posting, ensure that it has not been posted recently (one month).Ĭommunity creations: While community creations are greatly encouraged, posts made with the primary purpose of advertising social media, video channels, Discord servers etc. This subreddit is all about the video game series Anno.
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